Inclusion Of Online Gaming Under The It (Intermediary Guidelines And Digital Media Ethics Code) Rules, 2021: ‘An Imperfect Solution?’

Update: 2023-07-24 04:30 GMT

INCLUSION OF ONLINE GAMING UNDER THE IT (INTERMEDIARY GUIDELINES AND DIGITAL MEDIA ETHICS CODE) RULES, 2021: ‘AN IMPERFECT SOLUTION?’ The Centre’s decision to regulate the online gaming sector through amendments to IT Rules without introducing similar or corresponding changes to the IT Act and despite existing challenges before various High Courts as well as transfer petitions...


INCLUSION OF ONLINE GAMING UNDER THE IT (INTERMEDIARY GUIDELINES AND DIGITAL MEDIA ETHICS CODE) RULES, 2021: ‘AN IMPERFECT SOLUTION?’

The Centre’s decision to regulate the online gaming sector through amendments to IT Rules without introducing similar or corresponding changes to the IT Act and despite existing challenges before various High Courts as well as transfer petitions filed before the Supreme Court currently pending may not be prudent

Despite the rise of the online gaming sector in the past few years, the sector has been subjected to a ‘regulatory maze’ of state legislations as ‘Betting and Gambling’ find a place under the ‘State List’ contained in the Seventh Schedule of the Constitution of India, 1950 (“Constitution”)1. These state-specific legislations have been in effect since decades but are time-worn and ill-equipped to regulate the impact caused due to the Internet and gaming in the online space.

Given the regulatory lacunae in this space, the Central Government felt the need to tighten the noose around online gaming companies and has been consistently taking steps to achieve greater regulation in the online gaming space. The Central Government, vide a notification dated December 23, 20222, had amended the Government of India (Allocation of Business) Rules, 1961 (“AOB Rules”) whereby it has added 'Matters relating to Online Gaming' within the scope of the Ministry of Electronics and Information Technology (“Meity”) and appointed it as the nodal ministry for online gaming.

This was soon followed by the release of draft amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules”) on January 2, 2023, by Meity for consultation from various industry bodies and stakeholders3. The said draft has led to the enactment of the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules, 2023 (“2023 Amendment”) on April 6, 2023, under the Information Technology Act, 2000 (“IT Act”).

KEY CHANGES INTRODUCED BY THE 2023 AMENDMENT

The 2023 Amendment broadens the horizon of the IT Rules and brings within its fold online games offered by online gaming companies. They have separately carved out a category for ‘online real money game’ as well. These amendments introduce sub-rule (qa) and (qd) to Rule 2 of the IT Rules which defines an ‘online game’4 and ‘online real money game’5 respectively. Interestingly, the 2023 Amendment also introduces an Explanation6 to the said sub-rule to broaden the scope of ‘online real money game’ to include games wherein winnings are not in the form of cash but other forms of tokens, passes, etc. to avoid the adoption of any ‘surrogate’ means to evade the IT Rules.

The 2023 Amendment mandates all online gaming platforms or ‘intermediaries’ - as termed under the statute - to exercise due diligence in a manner similar to that required to be exercised by other ‘intermediaries’ operating in the spheres of e-commerce or social media under Rule 3 and Rule 4 of the IT Rules, with certain necessary additions specific to the digital gaming world. Some of these additional due-diligence requirements are as follows:

- Rule 4(10) i.e., the requirement to display a demonstrable and visible mark of verification of their online game by an ‘online gaming self-regulatory body’ on such permissible online real money game7.

- Rule 4(11) mandates that privacy policy, terms of service and user agreements for online gaming platforms must include information pertaining to a) policy related to withdrawal or refund of the deposit made with the expectation of earning winnings, the manner of determination and distribution of such winnings, and the fees and other charges payable by the user; b) the know-your-customer (KYC) procedure followed by it; c) the measures taken for the protection of deposit made by a user; and d) the framework referred to in Rule 4A, relating to the online games offered on the platform8.

- Rule 4(12) provides that online gaming companies shall mandatorily adopt a mechanism for the identification and verification of users in a manner which is similar to that followed by an entity regulated by the Reserve Bank of India9.

- Rule 4(13) provides that online gaming companies are not to finance or enable financing to be offered by third parties for its users10.

The 2023 Amendment also applies the grievance redressal mechanism set out in Rule 3(2) of the IT Rules to all ‘online gaming intermediaries’ including that of the Grievance Appellate Committee constituted under Rule 3A of the IT Rules. A proviso to Rule 3(1)(f)11 has been inserted which mandates online gaming platforms/ intermediaries who enable the users to access any ‘permissible online real money game’ to inform its users of such change as soon as possible, but not later than 24 hours after the change is affected.

The 2023 Amendment also provides for the constitution of an ‘online gaming self-regulatory body’ to regulate the online gaming space and specifically defines the same under sub-rule (qc)12 to Rule 2 and further allows the Central Government under Rule 4A13 to constitute as many ‘online gaming self-regulatory bodies’ / (“SRBs”) as it may consider necessary for verifying an ‘online real money game’ as a ‘permissible online real money game’ under the IT Rules. Rule 4A introduced by the 2023 Amendment also explains the process of inquiry14 and further directs a certain set of information to be maintained by the SRBs15 and also publishes the framework for the redressal of grievances16.

ANALYSIS

The 2023 Amendment aims to augment its scope to better regulate online gaming companies. However, such amendments have caused confusion and ambiguity and in fact, raised more questions than answers. The 2023 Amendment may also be open to challenge on various counts, some of which we have tried to pen down as follows:

A) THE RULES LACK FOUNDATION UNDER THE PARENT LEGISLATION

The 2023 Amendment is a ‘delegated legislation’ and as such ought to be confined to the boundaries set by its parent legislation and should be within the scope of the parent legislation. However, the changes introduced by the 2023 Amendment, particularly the ones introduced to regulate the online gaming sector, clearly lack foundation under the IT Act itself. Curiously, even the appeals from ‘Grievance Officers’ under the IT Rules are entertained by the Grievance Appellate Committee and not by the Cyber Appellate Tribunal (which now stands merged with the TDSAT) which is established under the IT Act.

Hence, there is a high likelihood that the IT Rules may invite a challenge to its vires as they seem to be operating in a territory of its own and independent of the IT Act which is impermissible in law. It is also pertinent to note that much before the enactment of the 2023 Amendment, the High Courts of Bombay, Madras and Kerala have passed interim orders staying the applicability of Rule III of the IT Rules which specifically pertains to the Code of Ethics to be observed by online publishers17.

B) CENTRE AND STATE CONUNDRUM

While the Centre has enacted the 2023 Amendment with a view to better regulate the online gaming sector in a uniform manner, the issue around the Centre’s competence may come to the fore since ‘Betting and Gambling’ are included in the ‘State List’ rather than the ‘Central List’ under the Constitution given the similarities of Games that may be offered by various Companies.

The said issue has also been discussed at length in judgments passed by certain High Courts where such state legislations /amendments/ordinances were enacted to regulate the online gaming sector within their respective state boundaries18. In some of these judgments, the High Courts have invalidated the state legislations which prohibited the operation of gaming platforms in the digital space which have left room for ambiguity and have to be conclusively adjudicated by the Supreme Court which is currently seized of such appeals.

CONCLUSION

The 2023 Amendment to the IT Rules evidences a proactive approach by the Centre in filling the lacunae in the regulatory regime for online gaming. However, the Centre’s decision to regulate the online gaming sector through amendments to IT Rules without introducing similar or corresponding changes to the IT Act and despite existing challenges before various High Courts as well as transfer petitions filed before the Supreme Court currently pending may not be prudent. The coming days would be an ‘Agni Pariksha’ of these amendments to pass judicial muster.

1. Entry No. 34 of List II (State List) of Seventh Schedule of the Constitution of India, 1950
2. Notification S.O. 6062(E) issued by the Cabinet Secretariat, Government of India | Accessible at
https://egazette.nic.in/WriteReadData/2022/241420.pdf
3. “The Game Has Changed…, Mondaq, Dr. Abhimanyu Chopra and Mr. Aman Chaudhary at
https://www.mondaq.com/india/gaming/1268798/the-game-has-changed, January 10, 2023
4. “(qa) ‘online game’ means a game that is offered on the Internet and is accessible by a user through a computer resource or an intermediary.”
5. “(qd) ‘online real money game’ means an online game where a user makes a deposit in cash or kind with the expectation of earning winnings on that deposit.”
6. “Explanation.—In this clause, ‘winnings’ means any prize, in cash or kind, which is distributed or intended to be distributed to a user of an online game based on the performance of the user and in accordance with the rules of such online game”
7. (10) An online gaming intermediary who enables access to its users to any permissible online real money game, shall display a demonstrable and visible mark of verification by an online gaming self-regulatory body on such permissible online real money game.
8. (11) While informing the users of its rules and regulations, privacy policy, terms of service and user agreements under clause (b) of sub-rule (1) of rule 3, an online gaming intermediary who enables the users to access any permissible online real money game, shall include the following information in respect of every such online games, namely:
(a) the policy related to withdrawal or refund of the deposit made with the expectation of earning winnings, the manner of determination and distribution of such winnings, and the fees and other charges payable by the user;
(b) the know-your-customer procedure followed by it for verifying the identity of the users of such online game;
(c) the measures taken for protection of deposit made by a user for such online game; and
(d) the framework referred to in rule 4A, relating to such online game.
9. (12) An online gaming intermediary shall, before accepting any deposit in cash or kind from any user for a permissible online real money game, identify such user and verify his identity:
Provided that the procedure required to be followed by an entity regulated by the Reserve Bank of India for identification and verification of a customer at the commencement of an account-based relationship shall apply, mutatis mutandis, in identification and verification of the users of such online gaming intermediary
10. (13) An online gaming intermediary who enables the users to access any permissible online real money game shall not itself finance by way of credit or enable financing to be offered by third party for the purpose of playing such online game
11. (f) the intermediary shall periodically, and at least once in a year, inform its users in English or any language specified in the Eighth Schedule to the Constitution in the language of his choice of its rules and regulations, privacy policy or user agreement or any change in the rules and regulations, privacy policy or user agreement, as the case may be.
Provided that an online gaming intermediary who enables the users to access any permissible online real money game shall inform its users of such change as soon as possible, but not later than twenty-four hours after the change is effected
12. (qc) ‘online gaming self-regulatory body’ means an entity designated as such under Rule 4A
13. 4A (1) The Ministry may, by a notification in the Official Gazette, designate as many online gaming self-regulatory bodies as it may consider necessary for the purposes of verifying an online real money game as a permissible online real money game under these rules.
14. (3) The online gaming self-regulatory body, upon an application made to it by its member in respect of an online real money game, may declare such online real money game as permissible online real money game, if, after making such inquiry as it deems fit, it is satisfied that—
(a) the online real money game does not involve wagering on any outcome; and
(b) the online gaming intermediary and such online game is in compliance with the provisions of rules 3 and 4, the provisions of any law relating to the age at which an individual is competent to enter into a contract, and the framework made by the online gaming self-regulatory body under sub-rule (8):
Provided that an online gaming self-regulatory body may, initially rely upon the information furnished by the applicant for verification of the online real money game and declare such game as a permissible online real money game for a period not exceeding three months:
Provided further that the online gaming self-regulatory body shall endeavour to complete the inquiry within the said period of three months and, upon its completion, either declare the online real money game as a permissible online real money game or inform the applicant in writing with the reasons thereof that such online game does not meet the requirements under these rules.
15. (4) The online gaming self-regulatory body shall publish and maintain on its website, mobile based application or both, at all times, an updated list of all permissible online real money games verified under sub-rule (3), along with the details of such online games including the details of the applicant, the dates and period of validity of the verification, the reasons of such verification and the details of the suspension or revocation, if any, of verification of any online real money game.
16. (5) Every online gaming self-regulatory body shall publish and maintain on its website, mobile based application or both, at all times, an updated list of all its members, whether present or former, the dates of their acceptance as member, their corporate or business-related identity number and other details, and the details of suspension or revocation of membership of any member.
17. Common Order dated August 14, 2021 in Writ Petition (L) No. 14172 of 2021 titled ‘Agij Promotion of Nineteenonea Media Pvt. Ltd. and Ors. vs. Union of India and Anr.’ (Bombay High Court) and Public Interest Litigation (L) No. 14204 of 2021 titled ‘Nikhil Mangesh Wagle vs. Union of India’ (Bombay High Court); Order dated September 16, 2021 in Writ Petition Nos. 13055 and 12515 of 2021 titled ‘Digital News Publishers Association and Ors. vs. Union of India and Anr.’ (Madras High Court); Order dated March 10, 2021 in Writ Petition (C) No. 6272 of 2021 titled ‘Live Law Media Private Limited and Ors. vs. Union of India and Anr.’
18. All India Gaming Federation vs. State of Karnataka, W.P. No. 18703/2021 (Karnataka High Court); Head Digital Games Private Limited and Anr. vs. State of Kerala, W.P.(C) No. 7785/2021 (Kerala High Court); Junglee Games India Private Limited vs. State of Tamil Nadu and Ors., W.P. No. 18022 of 2020 (Madras High Court)

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By: - Abhimanyu Chopra

By: - Aman Chaudhary

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